![]() While we couldn't get our mitts on the controllers, it seemed like Gollum handled well! And most importantly he moved like Gollum, in his wiry, scrabbly way. Vines helped him clamber up walls and acted as springboards for more parkour. He jumped across large gaps, sprung onto ledges, shimmied, and dropped down. The earliest portions of the demo saw Gollum take part in a classic platforming tutorial. Yes, I saw an early build and things could change, but I left that booth feeling a bit underwhelmed, in all honesty. ![]() I saw him clamber around Mordor (I think it was mountainous at the very least) and then stealth around an Elven king's abode. Flanked by devs and squidged between other journos, I saw two short demos, one right at the start of his adventure, and the other much further in. ![]() I recently got a hands-off look at The Lord Of The Rings: Gollum, Daedalic's upcoming third-person stealth game which sees Mr Precious himself take centre stage.
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